Ship one HTML file. Reach real players. Keep everything.
Tin hosts tiny web games free, forever. We never take a cut and never touch your file — and we hand you the one thing indie devs normally pay for: real, anonymized usage data on a real audience.
Join the developer waitlistWho we're looking for.
Developers who want their games in players' hands completely free — no paywall, no forced ads, no account gate. If you build small, self-contained web games and you'd rather people actually play them than monetize every tap, you'll fit here. One HTML file, all-ages, no external scripts.
What you get back.
Real analytics, free. Sessions over time, median and p95 session length, where your players are (country-level), and custom events you name yourself with tin.event(). The paid-tool feature set — in exchange for shipping to a real audience.
A permanent home. Your game lives forever at its own URL, installable to a home screen, playable offline.
We never take a cut. Free hosting, no revenue split, no fees.
We never modify your file.What you ship is what players run — that's a written promise, not a preference.
A shelf players can trust.
Every game is checked and human-reviewed before it goes live. We reject anything with third-party scripts, eval, or code that phones home, and we run each submission sandboxed on an isolated origin so nothing can reach the rest of the site or a player's device. Players get a curated shelf, not a flea market — and that's a big part of why they come back.
Your tools, our spec.
We're building a developer kit and an MCP tool so you can validate a game against Tin's rules and submit it straight from your own editor or LLM agent — no browser upload, your workflow stays yours. Waitlist members hear first.
Join the waitlist.
We're invite-only while we open the doors carefully. Leave your email and we'll reach out when developer access opens.